Game Use Survey Compiled

Results of the Speekeezy Game Use Survey are in and can be reviewed here.

Thanks to all those who took part. We had excellent participation with 513 respondents altogether.

While there is probably nothing revelatory about the results, a number of fallacies have been put to rest once and for all.

Anyone with an interest in the use of games in the English language learning classroom will find the comments especially good reading. 239 respondents shared insights on Favourite Games while 151 left extensive observations behind in the final comments section.

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