The whole point of Truth or Dare for English Language Learners is real communication: gameplay demands it. Gameplay provides the incentive and structure that encourages language learners to share self-generated anecdotes and personal insights. Many homemade or freely-available games are really thinly disguised behavioral-structural drills. Pick up a card, move to a square and fill in the blank with the target du jour. This may arguably have a place in the language classroom but Truth or Dare for English Language Learners remains the antithesis of such mechanistic teaching.